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Thread Statistics | Show CCP posts - 48 post(s) |

Nam Dnilb
Universal Frog
2
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Posted - 2013.05.09 13:58:00 -
[1] - Quote
Durzel wrote:...dropping a DSP and knowing what all the sigs are before you've actually gone any further in scanning was ever what CCP intended. You never knew what all the sigs are, what are you talking about?
Durzel wrote:Did the skill ceiling come from knowledge of these undocumented variables - e.g. like signature sizes all being constant - or from actual scanning ability? My edge came from using eight probes,setting them up in elaborate formations quickly, allowing for fast probing even in unbonused ships. DSP was a nice boon but not the deciding factor.
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Nam Dnilb
Universal Frog
4
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Posted - 2013.05.10 16:08:00 -
[2] - Quote
After playing for about 90 minutes.
- 100% results are not stored.
- adjustable columns on the results, everything is just "Guristas".
- spread formation is a bit derp, let me store at least one of my own formations.
- without DSP I'll probably will want to move a single probe to a celestial for recon more often. This is a bit fiddly now, something like "show all probes" would mend that I think.
- eight probes, thx.
- hotkey for "Analyze", thx.
- on-grid combat probing is getting a bit

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Nam Dnilb
Universal Frog
4
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Posted - 2013.05.10 16:10:00 -
[3] - Quote
CCP Paradox wrote:Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.
Sometimes you might want to hide your probes.
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Nam Dnilb
Universal Frog
4
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Posted - 2013.05.10 16:16:00 -
[4] - Quote
Haulie Berry wrote:Nam Dnilb wrote:CCP Paradox wrote:Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others. Sometimes you might want to hide your probes. The physical probes actually launch at your ship, still. If you have them on your overview, you'll see them. It is only the positioning formation that defaults to the sun, but the probes themselves won't actually fly off until you hit scan, so it's still quite possible to hide your probes. I do agree that it would be better if the positioning formation started at the physical location of the probes, though. Fair point. |

Nam Dnilb
Universal Frog
5
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Posted - 2013.05.14 15:32:00 -
[5] - Quote
GÖ˝GÖ¬GÖ˝ I got a password on my TS3 an I ain't afraid to show it GÖ˝GÖ¬GÖ˝
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Nam Dnilb
Universal Frog
10
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Posted - 2013.05.19 10:03:00 -
[6] - Quote
Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
It's a ham fisted approach, it has the vibe of the CCP Greyscale, but I might be wrong here. Probably are.
The farming problem only fully manifested itself once they over buffed the rewards almost hysterically. Looking at you Invuln.
They should have randomized the signatures, and moved the 4/10 to low-sec. These sites are almost perfect starter points for new low-sec dwellers, as they can be completed in a T1 battlecruiser or even a frig gang and don't require a long time to complete.
Locking the gates like this accomplishes nothing, since probing will be lol easy T3 is not a big loss. They were chosen mostly for the scan bonus anyway. Come Odyssey farmers will be in whatever ship is absolute best. No loot for noobs in Drakes. Not like this. |

Nam Dnilb
Universal Frog
10
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Posted - 2013.05.19 16:38:00 -
[7] - Quote
Tzu Wu wrote:Mnemosyne Gloob wrote:Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D While i am literally giggling right now at the thought of hundreds of highsec tengus becoming useless, it's the wrong way to address whats going on in highsec exploration - because those pilots will soon discover the Cerberus, or similar boats. Randomizing of signature strengths and/or looking at loot tables (why are the invulnerability fields, as active hardeners, dropping from 4-6/10 sites - it would have maybe been better to put them in 7-10/10 sites - but then again eanms are sort of their counterpart, so i dunno) would have been much better. Removing 4/10 from highsec would also be an option. If you restrict access to those sites, be even more strict and disallow also t2 ships and pirate/navy variants. And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too.
None shall pass! Ok, maybe Ventures are ok, everything else too OP. :3
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Nam Dnilb
Universal Frog
18
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Posted - 2013.05.27 18:44:00 -
[8] - Quote
Adjustable columns in results window would be greatly appreciated.
Every time you press the analyze butan, it un-selects a selected signature. Very annoying. |

Nam Dnilb
Universal Frog
18
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Posted - 2013.05.30 15:41:00 -
[9] - Quote
Hello CCP,
still there's no adjustable columns on the results window.
I have a hunch people with not so much excess screen real estate will want that badly. Just think of all the forum whining you could avoid with this simple change. Thank you in advance. |

Nam Dnilb
Universal Frog
21
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Posted - 2013.05.31 14:32:00 -
[10] - Quote
Is it only me, or does the instantly populated results list feel a little immersion breaking?
I mean, the in-space anom brackets only show after the sensor has finished one "sweep", but the results window already knows everything. Feels very wrong to me and is a huge buff to ceptor pilots. |
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